AoeStats
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Black Forest

509648979Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
733
+13
🇫🇷 Persians · France
723
+13
🇧🇷 Britons · Brazil
672
-13
🇮🇹 Spanish · Italy
669
-26
Player eAPM Actions Feudal Castle Imperial Opening
26 858 10:28 19:15 — ⛏ Fast Castle
24 789 11:05 16:50 — ⛏ Fast Castle
16 532 16:42 — — ⚔ Fish Boom into Drush into Skirms into Scouts
13 420 13:51 20:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,920 12,670 1,790 750 22,130 24,762
7,320 6,317 2,090 1,875 17,602 20,661
2,250 4,603 3,530 1,325 11,708 11,918
3,560 4,507 110 500 8,677 10,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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