AoeStats
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Black Forest

510119407Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
986
+15
🇨🇳 Portuguese · China
962
+16
🇯🇵 Franks · Japan
919
+18
🇨🇳 Khmer · China
917
+17
🇨🇿 Huns · Czechia
1004
-18
🇲🇽 Muisca · Mexico
962
-17
🇩🇪 Slavs · Germany
955
-16
🇨🇳 Khmer · China
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 226 — — —
39 200 — — —
38 198 — — —
32 164 — — —
29 149 — — —
26 136 — — —
22 116 — — —
16 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 150 50 0 1,650 1,510
700 206 50 0 956 641
700 225 0 0 925 802
650 250 0 0 900 937
700 100 0 0 800 706
400 182 0 0 582 531
200 84 0 0 284 171
50 91 0 0 141 101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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