AoeStats
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Arena

510240628Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
821
+11
🇨🇳 Persians · China
815
+11
🇲🇽 Cumans · Mexico
780
+12
🇦🇷 Byzantines · Argentina
726
+15
🇨🇦 Spanish · Canada
713
-13
🇩🇴 Franks · Dominican Republic
700
-12
🇲🇽 Romans · Mexico
692
-12
🇨🇦 Bohemians · Canada
686
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,952 10:39 20:37 46:07 ⛏ Fast Castle
31 1,604 9:53 21:27 31:24 ⚔ FC into Archers
24 1,241 11:35 25:31 39:59 ⚔ Tower Rush
22 1,139 10:47 17:28 30:05 ⛏ Fast Castle
21 1,055 13:19 32:39 45:14 ⚔ Archer Rush
17 866 13:05 19:03 43:51 ⛏ Fast Castle
12 621 11:26 17:19 34:23 ⛏ Fast Castle
12 597 13:09 26:03 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,325 18,845 12,395 1,600 61,165 68,962
22,050 16,145 16,005 3,200 57,400 71,889
12,570 33,930 5,435 2,085 54,020 60,963
24,695 10,880 13,435 1,600 50,610 63,957
17,615 12,805 8,935 1,915 41,270 45,967
16,790 13,845 7,805 2,775 41,215 43,166
12,470 11,225 10,945 1,670 36,310 38,692
10,850 13,650 8,855 1,900 35,255 44,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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