AoeStats
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MegaRandom

510228032Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 66m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
842
+14
🇦🇷 Byzantines · Argentina
714
+18
🇨🇦 Vietnamese · Canada
788
-16
🇨🇦 Spanish · Canada
774
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,337 10:30 20:23 38:30 ⚔ Archer Rush
30 1,989 10:37 20:02 33:38 ⛏ Fast Castle
24 1,590 9:22 15:37 30:46 ⚔ FC into Scouts
23 1,550 10:11 22:16 33:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,260 36,860 44,755 1,500 115,375 138,694
35,865 37,920 24,905 2,990 101,680 109,356
30,420 20,899 23,970 850 76,139 89,975
18,625 8,046 11,825 2,700 41,196 41,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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