AoeStats
← pepe_prado99

MegaRandom

510623351Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
629
+16
🇨🇦 Vikings · Canada
562
+19
🇺🇸 Georgians · United States
550
+19
🇪🇸 Teutons · Spain
655
-19
🇪🇸 Slavs · Spain
637
-19
🇪🇸 Turks · Spain
569
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 895 14:41 — —
19 824 15:34 25:51 — ⚔ Fish Boom into Scouts
13 591 14:16 38:48 — ⚔ Towers into Archers
11 491 15:51 36:32 — ⚔ Fish Boom into Towers
11 503 21:11 — — ⚔ M@A into Archers
8 351 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,855 6,683 595 100 24,233 23,910
6,835 4,265 1,960 1,500 14,560 14,675
7,020 5,187 1,120 985 14,312 14,740
7,030 4,555 590 580 12,755 14,816
6,235 4,120 1,835 205 12,395 13,617
1,500 1,190 380 100 3,170 3,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.