AoeStats
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Arabia

509423202Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 27m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
723
+26
🇦🇷 Cumans · Argentina
611
+29
🇺🇸 Maya · United States
685
-17
🇲🇽 Aztecs · Mexico
632
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 744 9:36 24:24 — ⚔ Archer Rush
24 670 10:31 25:24 — ⚔ Scout Rush
10 275 11:13 26:53 — ⚔ Scouts into Skirms
9 253 13:23 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,370 4,885 1,765 775 12,795 14,409
4,915 4,235 725 885 10,760 13,730
5,940 3,866 250 325 10,381 13,784
5,295 2,770 525 375 8,965 9,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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