AoeStats
← pepe_prado99

Black Forest

508945232Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 84m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
613
+19
🇺🇸 Britons · United States
610
+20
🇮🇹 Franks · Italy
702
-20
🇬🇧 Georgians · United Kingdom
676
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 2,169 14:18 23:01 34:26 ⛏ Fast Castle
21 1,797 14:59 24:42 44:35 ⛏ Fast Castle
18 1,527 13:56 23:32 33:13 ⛏ Fast Castle
16 1,327 15:27 22:10 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,770 29,069 24,175 4,970 133,984 136,923
55,915 28,609 21,565 2,930 109,019 123,254
34,930 41,823 26,315 4,595 107,663 125,144
35,345 28,505 15,655 2,850 82,355 97,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.