AoeStats
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Black Forest

506994000Analyzed
4v4 RM · 18d ago on Sep 16, 2026· 56m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
827
+19
🇺🇸 Franks · United States
756
+22
🇺🇸 Bohemians · United States
743
+22
🇺🇸 Persians · United States
723
+23
🇨🇴 Italians · Colombia
904
-69
🇦🇷 Lithuanians · Argentina
898
-22
🇦🇺 Britons · Australia
881
-21
🇨🇳 Romans · China
877
-21
Player eAPM Actions Feudal Castle Imperial Opening
48 2,673 12:21 19:27 31:22 ⛏ Fast Castle
24 1,373 14:26 20:25 35:48 ⛏ Fast Castle
21 1,190 13:16 17:02 31:15 ⛏ Fish Boom FC
19 1,054 14:29 21:43 51:15 ⛏ Fast Castle
18 1,036 12:36 21:15 36:30 ⛏ Fast Castle
16 875 11:39 24:09 37:00 ⛏ Fish Boom FC
14 764 10:46 19:12 36:35 ⛏ Fish Boom FC
10 544 12:16 20:10 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,070 10,527 23,295 4,850 95,742 106,127
34,805 37,240 18,350 3,045 93,440 104,860
18,520 20,928 17,975 4,775 62,198 69,911
28,250 12,738 18,545 2,500 62,033 84,543
15,725 27,187 15,020 3,615 61,547 83,547
24,540 17,046 13,660 3,100 58,346 82,586
18,410 19,293 11,830 2,395 51,928 65,881
12,705 20,064 13,820 3,230 49,819 65,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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