AoeStats
← mabelmastiff

Black Forest

506796530Analyzed
4v4 RM · 19d ago on Sep 15, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
823
+16
🇨🇳 Franks · China
815
+17
🇲🇽 Khmer · Mexico
753
+19
🇺🇸 Franks · United States
747
+20
🇺🇸 Gurjaras · United States
858
-19
🇲🇽 Wu · Mexico
847
-19
🇨🇳 Bohemians · China
805
-26
🇨🇳 Franks · China
804
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,457 13:09 19:03 35:14 ⛏ Fast Castle
19 1,164 13:40 19:29 32:06 ⛏ Fast Castle
17 1,075 14:21 19:14 33:53 ⛏ Fish Boom FC
15 902 11:55 17:40 34:34 ⛏ Fish Boom FC
14 893 13:28 20:31 39:09 ⛏ Fast Castle
13 780 14:37 19:14 33:02 ⛏ Fast Castle
12 761 13:19 20:08 32:28 ⛏ Fast Castle
11 672 14:25 19:48 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,580 42,067 21,770 3,170 94,587 98,431
39,810 23,538 27,825 1,300 92,473 103,622
37,745 19,668 27,740 3,650 88,803 103,562
43,525 15,444 20,675 3,985 83,629 98,968
24,395 31,417 19,825 2,460 78,097 120,492
26,625 23,526 13,490 2,610 66,251 90,115
18,520 17,375 11,295 2,330 49,520 72,023
8,385 9,665 4,635 1,595 24,280 32,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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