AoeStats
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Arena

505810760Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 45m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
937
+11
🇨🇦 Lithuanians · Canada
797
+16
🇨🇳 Bulgarians · China
780
+17
🇺🇸 Chinese · United States
694
+21
🇺🇸 Vikings · United States
871
-19
🇧🇷 Japanese · Brazil
835
-17
🇲🇽 Berbers · Mexico
783
-15
🇺🇸 Turks · United States
743
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 989 11:29 16:22 32:10 ⛏ Fast Castle
15 676 13:00 18:07 32:40 ⛏ Fast Castle
15 665 11:44 21:58 28:11 ◆ FC into Fast Imp
14 655 12:18 17:40 33:22 ⛏ Fast Castle
14 636 12:23 23:16 37:58 ⛏ Fast Castle
13 591 10:17 15:34 31:54 ⛏ Fast Castle
12 552 11:16 18:59 37:42 ⛏ Fast Castle
11 514 10:20 23:21 40:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,065 12,275 13,115 2,330 50,785 56,617
16,650 14,285 12,905 2,900 46,740 47,182
17,905 17,530 8,615 1,075 45,125 55,560
20,255 12,825 9,935 1,605 44,620 57,232
22,415 9,625 5,630 2,900 40,570 55,677
17,720 16,646 4,640 1,130 40,136 53,405
18,105 5,100 10,290 2,730 36,225 43,681
19,215 10,925 4,565 1,500 36,205 46,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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