AoeStats
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African Clearing

504378175Analyzed
4v4 RM · 29d ago on Sep 5, 2026· 54m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1289
+12
🇧🇷 Khmer · Brazil
1286
+12
🇧🇷 Portuguese · Brazil
1248
+13
🇧🇷 Franks · Brazil
1233
+14
🇺🇸 Bohemians · United States
1224
-14
🇲🇾 Vietnamese · Malaysia
1214
-13
🇲🇽 Maya · Mexico
1175
-12
🇨🇳 Franks · China
1164
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,988 15:05 19:53 39:34 ⛏ Fast Castle
44 2,400 12:53 24:41 45:27 ⚔ Towers into Archers
43 2,321 13:56 18:38 — ⛏ Fast Castle
31 1,674 13:53 35:14 — ⚔ Towers FC
26 1,418 12:50 26:07 44:28 ⚔ Archer Rush
24 1,300 14:11 32:42 — ⚔ M@A into Towers
21 1,164 15:56 21:35 44:25 ⛏ Fast Castle
16 886 13:16 30:31 44:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,270 9,635 14,915 1,600 49,420 53,625
22,145 10,166 13,470 2,835 48,616 52,937
16,805 15,800 10,120 2,355 45,080 47,743
10,755 12,805 8,365 1,865 33,790 39,629
10,575 12,721 5,050 3,035 31,381 31,821
10,050 10,425 5,815 2,325 28,615 33,644
7,175 12,653 5,015 950 25,793 32,272
7,645 6,427 1,785 1,775 17,632 19,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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