Arabia
505351256Analyzed1v1 RM
·
22d ago on Sep 9, 2026·
44m 7s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
OldGoldWhiteCardinal
153 units ordered
Elite Skirmisher88
Knight17
Cavalier16
Skirmisher9
Archer9
Monk9
Militia3
Trebuchet2
First military 8:11 — Militia
Paparoni
140 units ordered
Pikeman63
Long Swordsman29
Elephant Archer11
Armored Elephant10
Skirmisher8
Mangonel5
Militia4
Man-at-Arms4
Archer2
Monk2
Scorpion2
First military 8:57 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
OldGoldWhiteCardinal’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Paparoni’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7