AoeStats
← Shmott5944

Arena

505113931Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 55m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
695
+15
🇺🇸 Ethiopians · United States
626
+19
🇺🇸 Japanese · United States
683
-32
🇺🇸 Teutons · United States
677
-39
Player eAPM Actions Feudal Castle Imperial Opening
18 1,020 10:10 17:50 34:54 ⛏ Fast Castle
16 863 9:49 19:31 36:38 ⚔ Archer Rush
10 564 12:02 23:34 37:05 ⛏ Fast Castle
6 358 13:07 26:04 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,070 21,025 17,340 3,095 67,530 85,473
21,380 15,125 10,200 1,620 48,325 83,985
16,345 11,165 8,920 2,900 39,330 39,232
12,830 7,210 4,500 1,745 26,285 35,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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