AoeStats
← Ypsilon

Black Forest

509675798Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 3m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1211
+15
🇮🇹 Turks · Italy
1118
+18
🇵🇱 Persians · Poland
1109
+19
🇲🇽 Gurjaras · Mexico
1108
+19
🇧🇷 Bohemians · Brazil
1230
-20
🇧🇷 Spanish · Brazil
1220
-20
🇧🇷 Franks · Brazil
1190
-18
🇧🇷 Turks · Brazil
1048
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 81 — — —
18 71 — — —
17 67 — — —
17 68 — — —
16 65 — — —
14 55 — — —
14 54 — — —
1 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 66 50 0 616 610
450 100 50 0 600 504
400 60 50 0 510 444
350 100 0 0 450 445
300 100 0 0 400 441
200 100 0 0 300 453
50 100 50 0 200 82
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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