AoeStats
← Ypsilon

Arena

509485979Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 40m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1354
+13
🇺🇸 Hindustanis · United States
1317
+15
🇲🇽 Slavs · Mexico
1312
+15
🇲🇽 Cumans · Mexico
1294
+16
🇦🇷 Bengalis · Argentina
1345
-17
🇦🇷 Saracens · Argentina
1324
-16
🇦🇺 Franks · Australia
1243
-13
🇧🇷 Tupi · Brazil
1242
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,250 11:46 15:27 35:12 ⛏ Fast Castle
41 1,693 8:43 19:19 30:21 ⛏ Fast Castle
40 1,639 10:13 14:10 26:58 ⛏ Fast Castle
38 1,555 11:25 15:19 36:04 ⛏ Fast Castle
31 1,282 10:35 14:25 30:25 ⛏ Fast Castle
30 1,220 9:52 13:50 31:54 ⛏ Fast Castle
27 1,119 11:14 15:01 — ⛏ Fast Castle
24 996 10:22 14:30 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,690 9,513 16,520 2,150 52,873 56,912
21,540 18,380 4,750 1,450 46,120 48,996
19,930 8,975 9,035 1,600 39,540 44,805
13,750 11,275 11,895 1,410 38,330 38,665
17,855 8,245 2,865 1,600 30,565 33,535
12,055 10,190 6,295 1,815 30,355 32,826
10,220 8,700 6,195 2,330 27,445 28,182
8,390 8,643 385 400 17,818 19,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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