AoeStats
← Ypsilon

Arena

509482656Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1345
+13
🇫🇷 Japanese · France
1321
+14
🇹🇷 Aztecs · Türkiye
1314
+14
1271
+16
🇵🇹 Tupi · Portugal
1380
-18
🇮🇳 Hindustanis · India
1257
-14
🇧🇷 Persians · Brazil
1242
-13
🇦🇷 Spanish · Argentina
1229
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,847 10:25 14:08 30:23 ⛏ Fast Castle
38 1,764 10:48 14:59 31:23 ⛏ Fast Castle
35 1,641 11:34 15:28 34:10 ⛏ Fast Castle
33 1,520 12:00 16:01 — ⛏ Fast Castle
27 1,258 10:11 14:10 28:52 ⛏ Fast Castle
24 1,138 11:30 15:32 34:56 ⛏ Fast Castle
23 1,075 9:45 13:30 — ⛏ Fast Castle
21 967 9:54 13:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,200 21,385 14,025 1,150 62,760 70,423
28,445 13,270 15,765 1,075 58,555 61,045
17,980 20,464 8,885 1,140 48,469 52,682
21,915 14,580 9,760 1,500 47,755 56,990
15,455 7,270 8,065 1,400 32,190 34,681
9,140 9,770 3,080 1,560 23,550 24,927
9,650 7,736 2,510 200 20,096 23,904
7,305 5,370 1,590 315 14,580 15,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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