AoeStats
← Ypsilon

Arabia

509462432Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 64m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1318
+13
🇮🇳 Persians · India
1241
+16
🇺🇸 Poles · United States
1232
+17
🇧🇷 Mongols · Brazil
1211
+17
🇬🇧 Teutons · United Kingdom
1339
-19
🇮🇹 Britons · Italy
1256
-16
🇮🇹 Malians · Italy
1223
-15
🇮🇹 Byzantines · Italy
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 4,440 9:20 22:57 43:55 ⚔ Scout Rush
47 3,022 10:33 23:22 41:32 ⚔ Archer Rush
46 2,989 9:57 22:18 43:56 ⚔ Scout Rush
45 2,928 8:30 24:25 41:39 ⚔ Archer Rush
45 2,912 10:06 25:07 36:04 ⚔ Archers into Skirms
26 1,650 9:51 25:43 56:50 ⚔ Archer Rush
24 1,563 10:57 24:55 46:55 ⚔ Scout Rush
23 1,486 10:49 25:21 46:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,905 14,876 36,145 3,000 110,926 126,749
24,045 28,446 19,975 2,445 74,911 82,092
32,475 11,928 23,820 3,000 71,223 76,755
17,635 20,972 14,740 3,655 57,002 62,282
38,655 13,323 4,000 950 56,928 63,460
24,210 24,783 6,350 1,145 56,488 63,351
18,800 15,774 9,325 2,250 46,149 50,953
14,585 20,034 7,820 1,080 43,519 44,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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