AoeStats
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Lombardia

508939780Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 58m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1313
+13
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1312
+13
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1244
+16
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1226
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1254
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1253
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🇩🇪 Vikings · Germany
1252
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🇮🇪 Mongols · Ireland
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,304 10:13 18:07 33:45 ⚔ Scout Rush
33 1,958 12:29 16:02 31:47 ⛏ Fast Castle
32 1,887 9:28 20:30 34:21 ⚔ Scout Rush
29 1,730 10:24 15:41 31:59 ⛏ Fast Castle
25 1,493 10:55 14:58 31:47 ⛏ Fast Castle
23 1,354 11:37 16:29 31:54 ⛏ Fast Castle
22 1,304 11:01 20:34 33:06 ⚔ Archer Rush
16 912 12:58 18:34 37:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,295 25,132 18,805 5,660 113,892 120,550
37,505 16,835 37,720 2,020 94,080 109,292
41,825 25,111 12,835 3,370 83,141 105,486
28,850 22,590 22,125 3,850 77,415 84,614
28,035 22,100 15,210 850 66,195 70,112
28,535 21,087 12,315 3,265 65,202 81,641
21,340 22,200 16,335 1,730 61,605 67,028
14,160 17,996 13,795 5,500 51,451 64,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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