AoeStats
← CC呀是白日梦想家

Nomad

508723710Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bengalis · Finland
1657
+10
🇫🇮 Tatars · Finland
1646
+11
🇫🇮 Cumans · Finland
1588
+13
🇫🇮 Huns · Finland
1585
+13
🇲🇩 Celts · Moldova
1569
-13
🇺🇸 Aztecs · United States
1555
-13
🇦🇷 Hindustanis · Argentina
1506
-11
🇨🇳 Teutons · China
1465
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,629 13:24 17:31 36:12 ⚔ Fish Boom FC into Archers
47 2,573 17:03 20:43 35:03 ⛏ Fish Boom FC
45 2,436 15:01 21:26 41:54 ⚔ Fish Boom into Scouts
38 2,056 14:35 19:00 39:08 ⚔ Fish Boom FC into Scouts
34 1,872 16:57 21:25 36:39 ⛏ Fish Boom FC
33 1,771 14:22 19:45 40:19 ⛏ Fish Boom FC
32 1,749 13:31 17:01 47:07 ⛏ Fish Boom FC
19 1,007 12:09 38:01 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,625 21,194 18,285 2,805 74,909 78,516
31,700 13,755 17,225 4,200 66,880 67,565
29,645 17,814 13,385 5,360 66,204 71,542
20,520 25,274 11,020 950 57,764 62,178
19,675 19,737 10,380 3,400 53,192 57,543
21,495 24,110 3,870 2,235 51,710 54,752
19,395 16,943 3,190 1,805 41,333 44,173
9,100 9,483 750 2,020 21,353 21,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.