AoeStats
← Yoakin1298

MegaRandom

510244749Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 98m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
918
+17
🇨🇷 Magyars · Costa Rica
857
+21
🇦🇷 Maya · Argentina
944
-19
🇦🇷 Burgundians · Argentina
942
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 5,393 9:34 21:14 36:39 ⚔ Scout Rush
43 4,214 10:43 15:55 42:26 ⚔ FC into Archers
24 2,391 12:44 16:57 79:21 ⛏ Fast Castle
18 1,721 11:55 23:16 44:38 ⚔ M@A into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,620 29,385 18,850 3,950 75,805 92,273
30,565 27,258 12,815 3,450 74,088 99,405
15,740 23,207 15,140 3,505 57,592 60,440
35,660 9,790 9,075 200 54,725 55,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.