AoeStats
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Black Forest

509066324Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1081
+12
1058
+13
🇹🇼 Celts · Taiwan
1013
+15
🇪🇸 Tatars · Spain
945
+19
🇩🇰 Turks · Denmark
1020
-16
🇪🇸 Huns · Spain
1000
-15
🇬🇧 Britons · United Kingdom
995
-15
🇵🇱 Poles · Poland
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,099 14:32 18:02 39:12 ⛏ Fast Castle
38 1,983 11:52 17:49 — ⛏ Fast Castle
30 1,599 12:44 16:53 33:30 ⛏ Fast Castle
22 1,140 15:00 19:20 27:14 ⛏ Fast Castle
22 1,176 12:35 17:37 34:36 ⛏ Fast Castle
22 1,144 10:47 14:50 27:59 ⛏ Fast Castle
21 1,087 12:45 17:04 34:05 ⛏ Fast Castle
12 625 12:37 21:25 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,935 31,495 16,735 2,510 80,675 95,371
30,055 18,245 22,980 3,690 74,970 89,124
27,705 24,020 18,205 1,150 71,080 75,610
27,505 15,655 13,295 3,550 60,005 66,495
29,430 16,770 9,800 1,500 57,500 65,449
24,095 14,408 11,400 3,105 53,008 61,468
20,460 15,249 9,775 1,625 47,109 52,812
6,770 8,009 3,690 1,275 19,744 20,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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