AoeStats
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Arena

508868305Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 86m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1066
+13
🇦🇺 Bulgarians · Australia
1016
+15
🇨🇳 Huns · China
1005
+15
🇨🇳 Huns · China
993
+15
🇨🇳 Cumans · China
1033
-16
🇹🇼 Celts · Taiwan
1029
-16
🇨🇳 Armenians · China
977
-14
🇨🇳 Italians · China
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,337 11:04 20:26 25:34 ◆ FC into Fast Imp
36 3,101 13:15 18:51 33:58 ⛏ Fast Castle
34 2,956 10:59 16:08 39:22 ⛏ Fast Castle
29 2,498 10:28 14:52 37:04 ⛏ Fast Castle
25 2,170 10:18 25:30 32:27
24 2,095 11:41 15:18 58:59 ⛏ Fast Castle
21 1,809 11:19 16:48 34:17 ⛏ Fast Castle
13 1,154 11:05 32:54 —

Resources

Player Food Wood Gold Stone Spent Collected
90,830 37,140 48,005 5,120 181,095 199,544
95,235 31,810 31,305 2,050 160,400 170,483
44,780 65,120 21,435 3,050 134,385 148,549
52,890 36,950 26,345 3,560 119,745 130,357
33,595 47,660 26,595 3,910 111,760 163,099
56,690 28,591 14,350 2,350 101,981 116,167
38,045 22,410 32,110 2,450 95,015 98,250
8,985 6,310 2,240 290 17,825 19,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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