AoeStats
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Nomad

507496713Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1148
+14
🇦🇷 Burgundians · Argentina
1120
+15
🇨🇳 Persians · China
1012
+19
🇹🇼 Celts · Taiwan
1010
+19
🇹🇼 Koreans · Taiwan
1134
-19
🇹🇷 Huns · Türkiye
1125
-18
🇧🇪 Portuguese · Belgium
1078
-16
🇫🇷 Chinese · France
1033
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,539 15:28 26:10 — ⚔ Fish Boom into Scouts
30 1,264 13:24 20:16 34:43 ⛏ Fish Boom FC
27 1,106 14:46 19:01 28:57 ⛏ Fish Boom FC
26 1,093 16:01 22:03 38:31 ⛏ Fish Boom FC
26 1,099 14:55 23:49 — ⚔ Fish Boom into Fire Galleys into Archers
24 1,009 16:57 23:58 38:52 ⛏ Fish Boom into Fire Galleys FC
23 961 14:20 21:48 — ⛏ Fast Castle
17 692 17:25 24:21 33:40 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
11,725 24,650 9,115 3,300 48,790 55,124
12,215 11,911 7,960 950 33,036 36,333
11,280 15,407 5,190 980 32,857 35,212
11,540 10,748 4,480 1,535 28,303 30,576
11,745 9,930 4,300 950 26,925 27,952
9,225 8,970 1,915 1,250 21,360 21,584
7,110 7,440 4,000 1,600 20,150 20,012
3,825 7,730 3,445 1,555 16,555 17,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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