AoeStats
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Arena

506330192Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1109
+11
🇦🇺 Persians · Australia
1026
+15
🇦🇺 Slavs · Australia
1025
+15
🇹🇼 Celts · Taiwan
995
+15
🇨🇦 Celts · Canada
1030
-15
🇷🇺 Koreans · Russia
997
-14
🇨🇳 Turks · China
997
-14
🇺🇸 Ethiopians · United States
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,177 10:18 15:16 30:40 ⛏ Fast Castle
50 2,977 11:41 14:48 41:04 ⛏ Fast Castle
41 2,398 12:40 16:38 21:11 ◆ FC into Fast Imp
36 2,132 12:15 15:47 35:04 ⛏ Fast Castle
32 1,864 11:26 15:49 — ⚔ Archer Rush
29 1,686 10:31 16:31 56:06 ⛏ Fast Castle
26 1,531 12:28 17:12 32:35 ⛏ Fast Castle
17 1,031 12:25 18:13 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,220 18,725 23,665 2,540 89,150 99,908
36,445 28,145 15,415 3,300 83,305 97,233
34,265 29,445 12,785 1,865 78,360 94,277
10,835 23,918 20,625 3,255 58,633 64,977
25,200 17,820 8,150 2,195 53,365 62,412
17,520 17,220 9,885 600 45,225 51,413
19,090 15,790 6,050 1,305 42,235 46,021
11,600 11,030 2,585 2,750 27,965 33,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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