AoeStats
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African Clearing

506324587Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 64m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1042
+17
🇵🇪 Bohemians · Peru
1034
+17
🇨🇳 Mongols · China
1025
+34
🇦🇷 Burgundians · Argentina
1015
+18
🇲🇽 Berbers · Mexico
1091
-20
🇲🇽 Bulgarians · Mexico
1086
-18
🇹🇼 Mongols · Taiwan
1028
-16
🇹🇼 Huns · Taiwan
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,611 12:14 15:55 38:48 ⛏ Fast Castle
43 2,799 13:28 18:43 43:05 ⛏ Fast Castle
35 2,262 16:06 20:12 53:09 ⛏ Fast Castle
31 2,019 14:49 19:12 38:40 ⛏ Fish Boom FC
27 1,714 15:58 22:49 51:52 ⛏ Fast Castle
27 1,727 15:18 20:32 55:11 ⛏ Fast Castle
20 1,310 15:35 20:58 51:40
17 1,102 14:58 19:48 47:00 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
26,945 34,371 24,780 5,600 91,696 102,707
30,535 26,794 15,155 5,595 78,079 86,047
34,290 21,570 18,970 500 75,330 84,033
22,665 23,865 8,755 2,500 57,785 64,438
17,975 28,260 8,460 2,610 57,305 64,088
16,695 19,745 10,600 5,150 52,190 63,087
15,870 20,245 10,380 4,630 51,125 55,489
21,205 11,515 7,985 5,100 45,805 52,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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