AoeStats
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MegaRandom

506106242Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
1110
+13
🇸🇪 Hindustanis · Sweden
1099
+13
🇳🇱 Franks · Netherlands
1052
+15
🇪🇸 Ethiopians · Spain
1035
+15
🇦🇺 Japanese · Australia
1063
-15
🇦🇺 Mongols · Australia
1030
-14
🇹🇼 Bohemians · Taiwan
1024
-14
🇦🇺 Vietnamese · Australia
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,508 12:51 25:39 37:28 ⚔ Archers into Skirms
40 2,122 10:53 16:18 33:10 ⛏ Fast Castle
27 1,422 11:42 18:19 34:54 ⛏ Fast Castle
24 1,251 10:48 16:13 38:07 ⛏ Fast Castle
22 1,166 13:06 18:40 32:51 ⛏ Fast Castle
20 1,080 11:30 16:13 40:24 ⛏ Fast Castle
16 848 11:15 21:33 43:31 ⚔ Archer Rush
15 806 10:29 21:11 47:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,600 10,870 18,785 1,450 56,705 62,796
25,880 10,949 18,895 400 56,124 76,968
10,750 19,370 16,310 1,500 47,930 52,976
20,450 12,255 10,915 1,600 45,220 50,925
13,550 17,135 9,140 3,155 42,980 46,865
15,700 11,510 10,465 2,930 40,605 42,721
12,450 14,893 10,780 1,600 39,723 44,066
14,790 6,974 6,995 1,175 29,934 33,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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