AoeStats
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Arena

505881607Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 45m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Poles · South Korea
1055
+41
🇹🇼 Britons · Taiwan
1044
+14
🇨🇱 Bulgarians · Chile
999
+16
🇨🇦 Aztecs · Canada
985
+17
🇬🇧 Japanese · United Kingdom
1059
-17
🇨🇳 Persians · China
1029
-16
🇪🇸 Goths · Spain
989
-15
🇦🇺 Wei · Australia
949
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,746 10:04 14:47 27:06 ⛏ Fast Castle
46 2,053 11:01 15:52 43:22 ⛏ Fast Castle
37 1,655 11:56 17:11 36:30 ⛏ Fast Castle
26 1,187 10:58 16:18 31:17 ⛏ Fast Castle
24 1,080 10:22 15:13 30:47 ⛏ Fast Castle
21 943 10:13 18:55 30:53 ⛏ Fast Castle
20 880 12:48 21:09 37:01 ⛏ Fast Castle
17 782 11:41 16:34 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,375 15,655 9,970 2,900 56,900 64,417
27,710 13,390 12,060 2,250 55,410 76,386
23,425 10,580 14,815 4,235 53,055 66,125
26,045 13,780 8,790 1,050 49,665 65,619
17,350 19,005 9,940 1,600 47,895 52,356
11,990 20,635 4,860 2,305 39,790 43,521
14,810 10,390 4,710 1,050 30,960 38,166
11,410 12,270 4,225 1,700 29,605 36,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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