AoeStats
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Arena

504674695Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1057
+14
🇳🇿 Gurjaras · New Zealand
1048
+15
🇹🇼 Celts · Taiwan
1044
+15
🇦🇺 Bohemians · Australia
1009
+16
🇲🇽 Ethiopians · Mexico
1271
-24
🇺🇸 Poles · United States
984
-14
🇲🇽 Spanish · Mexico
945
-12
🇲🇽 Romans · Mexico
875
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,074 10:49 14:44 31:10 ⛏ Fast Castle
35 1,720 10:30 14:22 37:40 ⛏ Fast Castle
32 1,590 10:17 14:22 26:50 ⛏ Fast Castle
28 1,359 11:41 16:00 31:07 ⛏ Fast Castle
20 968 11:27 17:12 31:37 ⛏ Fast Castle
15 723 10:36 15:24 30:43 ⛏ Fast Castle
13 618 11:18 16:42 30:03 ⛏ Fast Castle
11 527 13:09 19:50 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,905 20,400 18,745 4,250 74,300 77,318
21,880 25,655 10,930 1,875 60,340 70,957
14,550 25,720 17,275 880 58,425 69,744
23,440 12,820 16,770 1,160 54,190 62,160
18,385 20,665 7,190 1,550 47,790 66,432
20,855 12,325 12,125 1,630 46,935 54,406
17,330 19,700 7,860 1,400 46,290 52,793
19,890 15,595 6,490 1,530 43,505 64,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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