AoeStats
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Arena

504441414Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
998
+17
🇨🇳 Turks · China
994
+17
🇨🇳 Persians · China
910
+20
🇦🇺 Huns · Australia
909
+20
🇫🇮 Hindustanis · Finland
1036
-20
🇪🇸 Franks · Spain
1021
-19
🇭🇰 Bohemians · Hong Kong SAR China
998
-18
🇬🇧 Britons · United Kingdom
977
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 3,864 10:25 14:42 29:17 ⛏ Fast Castle
36 1,914 10:45 16:05 34:34 ⛏ Fast Castle
30 1,608 11:47 15:47 31:01 ⛏ Fast Castle
28 1,459 12:13 16:27 33:24 ⛏ Fast Castle
27 1,427 10:56 15:18 29:40 ⛏ Fast Castle
27 1,418 11:02 16:28 30:38 ⛏ Fast Castle
23 1,236 9:48 15:44 31:39 ⛏ Fast Castle
21 1,119 12:23 19:47 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,335 33,915 11,580 2,800 81,630 93,727
33,945 17,516 23,190 4,200 78,851 83,804
31,195 27,240 12,745 3,850 75,030 78,536
16,775 32,420 23,455 1,565 74,215 84,873
25,470 33,080 11,555 1,940 72,045 82,178
32,520 18,795 14,340 3,100 68,755 83,505
22,615 25,510 13,400 1,885 63,410 69,458
23,410 14,180 12,215 2,280 52,085 58,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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