AoeStats
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QS Arena

503091447Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 21m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1074
+13
🇷🇺 Japanese · Russia
1067
+14
🇪🇪 Ethiopians · Estonia
1016
+16
🇹🇼 Franks · Taiwan
939
+19
🇨🇳 Dravidians · China
1041
-17
🇹🇼 Franks · Taiwan
1027
-16
🇨🇳 Turks · China
1016
-16
🇮🇳 Mongols · India
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 514 9:18 16:36 — ⚔ FC into Archers
23 498 10:01 14:55 — ⛏ Fast Castle
21 455 9:25 13:29 — ⛏ Fast Castle
19 412 11:05 16:27 — ⛏ Fast Castle
16 349 9:20 14:00 — ⛏ Fast Castle
9 193 — — —
6 130 — — —
5 120 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,010 3,710 1,045 100 10,865 12,842
5,175 4,420 790 300 10,685 11,171
5,850 2,810 1,055 750 10,465 10,984
4,350 4,340 520 200 9,410 11,353
3,280 3,400 700 160 7,540 8,944
1,350 325 0 0 1,675 1,971
850 350 0 0 1,200 1,423
400 275 50 0 725 1,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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