AoeStats
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Nomad

510006326Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 55m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wu · Hong Kong SAR China
1015
+16
🇻🇪 Mongols · Venezuela
961
+18
🇺🇸 Koreans · United States
1030
-18
🇫🇷 Chinese · France
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,752 15:52 20:17 45:16 ⚔ Fish Boom FC into Archers
28 1,561 14:45 19:58 36:44 ⛏ Fish Boom FC
20 1,115 15:41 19:57 53:33 ⛏ Fish Boom into Fire Galleys FC
17 920 12:31 21:43 41:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,920 31,610 18,020 5,810 72,360 84,032
16,495 33,160 17,350 5,185 72,190 74,725
11,705 13,612 8,885 2,800 37,002 42,727
9,375 10,235 3,485 850 23,945 29,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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