AoeStats
← kevinrgarciab

Nomad

510001188Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 44m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Mongols · Ecuador
1024
+15
🇨🇱 Dravidians · Chile
1017
+15
🇺🇸 Khmer · United States
1037
-16
🇻🇪 Berbers · Venezuela
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,496 13:14 21:56 34:58 ⛏ Fish Boom FC
33 1,460 14:36 18:11 29:13 ⛏ Fish Boom FC
29 1,315 16:54 24:12 34:05 ⛏ Fish Boom FC
27 1,203 13:38 19:40 37:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,575 16,945 9,175 3,100 42,795 49,673
11,440 16,049 9,210 2,850 39,549 41,220
15,440 14,042 5,730 1,700 36,912 42,113
13,450 11,824 5,480 3,200 33,954 35,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.