AoeStats
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Arena

509813749Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 47m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1075
+13
🇦🇷 Bengalis · Argentina
977
+17
🇺🇸 Vikings · United States
1000
-45
🇻🇪 Goths · Venezuela
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,421 10:56 16:16 31:24 ⛏ Fast Castle
27 1,286 11:02 16:23 30:10 ⛏ Fast Castle
17 785 11:30 15:26 30:11 ⛏ Fast Castle
12 577 10:59 24:48 —

Resources

Player Food Wood Gold Stone Spent Collected
37,020 12,070 14,665 2,450 66,205 67,169
22,705 15,695 12,675 1,555 52,630 63,991
20,590 11,325 7,970 3,510 43,395 44,888
10,365 9,080 2,285 825 22,555 28,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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