AoeStats
← GN_Anubis

Arabia

504280285Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 26m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malians · Finland
1630
+8
🇦🇷 Maya · Argentina
1479
+14
🇬🇧 Berbers · United Kingdom
1458
-12
🇬🇧 Slavs · United Kingdom
1426
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 1,614 10:13 25:07 — ⚔ Archers into Scouts
54 1,459 14:47 18:32 — ⚔ Drush FC
44 1,175 9:18 22:27 — ⚔ Scout Rush
37 995 9:21 23:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,060 5,174 3,370 130 14,734 14,691
4,785 5,156 2,225 105 12,271 12,954
6,200 3,566 1,150 855 11,771 13,211
5,545 4,393 855 605 11,398 12,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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