AoeStats
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Arabia

509340939Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 77m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
632
+16
🇮🇹 Celts · Italy
605
+17
🇫🇮 Bengalis · Finland
593
+17
🇨🇱 Mongols · Chile
683
-20
🇪🇬 Britons · Egypt
594
-15
🇮🇳 Italians · India
580
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,350 10:57 16:07 37:43 ⛏ Fast Castle
17 1,301 11:24 21:10 52:12 ⛏ Fast Castle
15 1,194 10:05 18:23 35:37 ⛏ Fast Castle
13 979 10:56 21:57 38:30 ⚔ Scout Rush
12 954 11:58 27:50 53:42 ⛏ Fast Castle
8 656 12:09 25:44 42:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,065 22,135 26,700 2,280 84,180 98,059
25,955 29,230 23,320 5,080 83,585 95,330
32,065 37,052 8,135 3,140 80,392 82,240
16,175 33,715 22,745 5,060 77,695 84,211
15,410 21,060 13,915 1,955 52,340 66,871
10,140 15,889 9,990 3,060 39,079 43,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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