AoeStats
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Fortress

508441955Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
726
+11
🇪🇸 Spanish · Spain
497
+20
🇺🇸 Britons · United States
474
+21
🇲🇽 Burgundians · Mexico
637
-19
🇫🇮 Bengalis · Finland
611
-18
🇫🇷 Mongols · France
539
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,037 7:12 13:48 32:03 ⛏ Fast Castle
15 694 7:45 19:03 30:13 ⛏ Fast Castle
13 593 10:15 16:41 28:48 ⚔ Drush FC
12 542 7:38 15:57 33:04 ⛏ Fast Castle
12 547 7:24 21:07 37:09 ⛏ Fast Castle
8 373 12:14 25:40 30:17 ⚔ Skirms into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,680 14,150 11,765 2,540 47,135 50,184
20,070 11,660 7,630 4,950 44,310 61,787
11,725 14,825 10,960 3,540 41,050 46,931
15,990 10,935 6,225 1,465 34,615 39,124
6,350 6,685 4,820 2,060 19,915 22,118
8,730 5,645 3,085 2,310 19,770 23,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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