AoeStats
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Black Forest

507706603Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 36m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
596
+15
🇪🇸 Gurjaras · Spain
505
+19
🇷🇺 Slavs · Russia
454
+21
🇩🇪 Hindustanis · Germany
699
-22
🇮🇳 Khmer · India
526
-17
🇨🇳 Vikings · China
504
-16
Player eAPM Actions Feudal Castle Imperial Opening
12 437 14:33 24:02 — ⚔ FC into Archers
10 383 15:23 23:54 — ⚔ FC into Skirms
8 284 17:46 32:27 — ⛏ Fast Castle
4 152 — — —
1 38 — — —
0 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,220 5,855 1,900 1,115 16,090 18,960
5,685 5,092 895 1,525 13,197 14,260
6,770 4,304 780 965 12,819 15,189
1,550 510 50 5 2,115 2,233
200 125 0 0 325 150
200 25 0 0 225 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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