AoeStats
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Coastal Forest

510788508Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 41m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
595
+14
🇫🇷 Britons · France
517
+18
🇨🇴 Georgians · Colombia
562
-16
🇨🇴 Goths · Colombia
549
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 900 10:43 19:54 — ⛏ Fast Castle
21 867 11:30 24:10 — ⚔ Scout Rush
14 589 12:53 27:38 — ⛏ Fish Boom
10 407 15:18 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,335 6,640 6,020 0 25,995 28,677
9,215 6,845 4,040 2,685 22,785 23,720
8,265 8,720 770 1,120 18,875 19,008
2,750 1,290 50 0 4,090 6,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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