AoeStats
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Arena

510774268Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 69m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Britons · Egypt
546
+15
🇫🇷 Britons · France
514
+16
🇬🇧 Inca · United Kingdom
465
+19
🇮🇳 Huns · India
544
-17
🇺🇸 Persians · United States
523
-17
🇨🇳 Byzantines · China
501
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,157 11:11 22:47 37:11 ⚔ Skirms into Archers
17 1,220 10:26 20:41 46:42 ⛏ Fast Castle
16 1,136 13:53 27:22 53:49 ⚔ Archer Rush
14 982 12:31 22:35 41:41 ⛏ Fast Castle
13 888 9:47 22:11 42:39 ⛏ Fast Castle
11 756 10:16 18:22 39:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,635 67,835 15,430 2,960 125,860 130,324
35,770 38,490 21,720 4,700 100,680 105,929
28,215 18,905 18,435 2,250 67,805 90,097
31,980 9,610 17,840 2,705 62,135 69,714
17,620 19,175 18,235 3,110 58,140 66,405
16,940 21,120 12,905 6,335 57,300 61,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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