AoeStats
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Black Forest

504456046Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 16m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
1077
+18
🇦🇺 Teutons · Australia
1030
+19
🇦🇺 Britons · Australia
1029
+19
🇦🇺 Cumans · Australia
1023
+20
🇳🇱 Bohemians · Netherlands
1122
-19
🇷🇺 Celts · Russia
1110
-19
🇬🇷 Mongols · Greece
1101
-19
🇷🇺 Khmer · Russia
1093
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 573 10:03 13:37 — ⛏ Fast Castle
34 544 13:25 — — ⛏ Fast Castle
30 485 12:24 15:48 — ⛏ Fast Castle
28 444 10:51 — — ⚔ Archer Rush
24 389 10:03 — —
23 374 11:37 — — ⛏ Fast Castle
17 273 11:44 — —
5 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 2,180 250 0 5,680 5,903
3,050 1,762 250 135 5,197 5,650
2,770 1,164 540 650 5,124 5,199
2,275 2,285 75 100 4,735 4,825
2,775 1,655 250 0 4,680 5,038
2,250 1,805 0 0 4,055 5,289
2,050 1,649 315 0 4,014 4,700
1,050 0 0 0 1,050 1,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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