AoeStats
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African Clearing

504450699Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
1095
+15
🇬🇷 Mongols · Greece
1085
+16
🇷🇺 Magyars · Russia
1077
+16
🇮🇹 Huns · Italy
1073
+16
🇪🇸 Magyars · Spain
1117
-17
🇹🇼 Khmer · Taiwan
1073
-16
🇨🇳 Berbers · China
1065
-15
🇷🇴 Inca · Romania
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,831 13:41 24:17 — ⚔ Scouts into Skirms
28 1,382 14:36 26:42 — ⚔ Scouts into Towers
27 1,356 13:07 18:04 — ⛏ Fast Castle
24 1,192 12:37 29:03 45:28 ⚔ Scout Rush
21 1,067 14:19 27:50 37:18 ⚔ Archer Rush
18 882 15:36 24:01 37:28 ⚔ Fish Boom into Scouts
18 882 13:25 18:59 36:55 ⛏ Fast Castle
16 818 15:17 22:36 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 18,740 9,695 2,660 53,870 71,389
20,900 18,596 4,245 1,165 44,906 51,685
18,440 12,453 7,855 3,270 42,018 49,453
16,865 11,940 6,410 2,760 37,975 40,530
13,675 8,610 3,340 1,700 27,325 31,983
9,960 7,656 2,835 3,185 23,636 25,808
9,635 9,024 2,935 1,900 23,494 26,180
8,380 9,166 2,985 1,575 22,106 23,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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