AoeStats
← Yaumy

Coastal Forest

510626047Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 33m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1575
+14
🇫🇷 Teutons · France
1575
+14
🇦🇷 Italians · Argentina
1529
-14
🇲🇽 Britons · Mexico
1528
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 2,472 8:35 26:51 — ⚔ Archers into Scouts
56 1,837 9:35 24:26 — ⚔ Archers into Skirms
55 1,832 9:03 23:59 — ⚔ Scout Rush
51 1,701 9:44 20:18 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,530 5,823 6,470 200 26,023 26,192
7,775 7,478 3,030 205 18,488 19,362
6,875 6,040 3,330 875 17,120 18,226
7,365 5,564 2,625 305 15,859 16,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.