AoeStats
← Yaumy

African Clearing

510613731Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 55m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1535
+17
🇫🇷 Malians · France
1535
+17
🇩🇪 Gurjaras · Germany
1601
-20
🇧🇷 Slavs · Brazil
1496
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,082 11:32 22:15 47:27 ⚔ Scout Rush
52 2,884 12:09 28:34 47:46 ⚔ Archer Rush
42 2,318 13:02 17:07 46:40 ⛏ Fast Castle
34 1,913 11:04 26:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,210 17,956 13,710 3,100 60,976 65,454
24,865 15,047 14,355 2,570 56,837 63,661
16,300 15,708 9,330 2,900 44,238 47,602
14,390 7,927 3,555 2,085 27,957 27,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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