AoeStats
← Yaumy

Arabia

508019690Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 33m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1529
+9
🇫🇷 Persians · France
1529
+9
🇨🇦 Mongols · Canada
1409
-10
🇲🇽 Spanish · Mexico
1328
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 1,897 8:17 18:12 — ⛏ Fast Castle
55 1,830 9:37 20:57 — ⚔ Archer Rush
47 1,580 9:35 13:47 — ⛏ Fast Castle
33 1,113 10:18 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,910 9,033 3,520 950 22,413 24,690
9,945 4,750 4,885 100 19,680 20,157
8,355 7,453 1,855 1,290 18,953 19,886
6,325 4,283 900 1,000 12,508 13,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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