AoeStats
← Yaumy

Lombardia

507576610Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 52m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1515
+17
🇫🇷 Spanish · France
1515
+17
🇹🇷 Byzantines · Türkiye
1538
-17
🇹🇷 Aztecs · Türkiye
1532
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 3,324 9:26 22:54 38:57 ⚔ Scout Rush
59 3,049 9:09 25:24 39:46 ⚔ Scout Rush
53 2,751 9:31 25:09 39:54 ⚔ Archers into Skirms
39 2,019 9:00 23:03 38:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,665 14,783 16,730 1,755 56,933 58,376
23,375 11,890 14,770 3,085 53,120 57,783
15,750 19,874 10,365 4,755 50,744 53,776
19,145 19,188 5,950 2,575 46,858 55,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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