AoeStats
← Yaumy

MegaRandom

507567834Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 41m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1503
+18
🇹🇷 Celts · Türkiye
1497
+18
🇫🇷 Bulgarians · France
1550
-18
🇫🇷 Romans · France
1550
-18
Player eAPM Actions Feudal Castle Imperial Opening
61 2,518 10:54 20:21 33:06 ⚔ Fish Boom into Archers
56 2,306 11:36 16:04 — ⛏ Fish Boom FC
56 2,312 11:18 16:34 39:59 ⛏ Fish Boom FC
35 1,436 12:17 17:06 40:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,200 9,880 10,190 2,250 38,520 39,817
16,420 8,691 8,015 2,950 36,076 38,612
13,625 11,524 5,350 1,455 31,954 35,161
6,625 7,828 3,790 400 18,643 19,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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