AoeStats
← Chris

Black Forest

508139143Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 53m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1379
+14
🇩🇪 Mongols · Germany
1343
+16
🇺🇸 Saracens · United States
1341
+16
🇨🇱 Maya · Chile
1330
+17
🇦🇷 Khmer · Argentina
1390
-18
🇦🇷 Burgundians · Argentina
1377
-17
🇨🇱 Saracens · Chile
1327
-15
🇨🇴 Byzantines · Colombia
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,409 11:06 14:53 28:07 ⛏ Fast Castle
40 2,140 14:16 25:01 43:11 ⚔ Fish Boom into Archers
39 2,076 12:39 16:39 29:47 ⛏ Fast Castle
37 2,010 12:40 20:18 31:53 ⛏ Fish Boom FC
34 1,840 11:47 15:46 28:43 ⛏ Fast Castle
28 1,502 15:14 25:18 34:39 ⛏ Fast Castle
27 1,481 13:38 18:47 41:10 ⚔ FC into Skirms
20 1,091 12:03 15:41 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,080 22,185 26,235 4,460 105,960 113,203
20,400 31,515 22,025 4,940 78,880 93,942
27,225 32,206 14,620 3,775 77,826 90,791
35,820 16,135 21,560 850 74,365 94,383
29,320 20,295 23,510 950 74,075 75,549
25,865 24,399 8,495 5,275 64,034 70,963
23,225 19,399 16,470 3,270 62,364 73,545
21,600 21,975 8,260 1,600 53,435 63,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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