AoeStats
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Arena

508071891Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 51m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1314
+16
🇸🇪 Ethiopians · Sweden
1311
+16
🇺🇸 Hindustanis · United States
1309
+16
🇧🇷 Dravidians · Brazil
1295
+17
🇮🇳 Bohemians · India
1348
-17
🇩🇪 Bohemians · Germany
1320
-17
🇦🇹 Italians · Austria
1301
-16
🇩🇪 Lithuanians · Germany
1278
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,011 10:13 14:41 42:02 ⛏ Fast Castle
38 1,966 10:22 14:32 38:49 ⛏ Fast Castle
37 1,941 11:00 14:43 31:46 ⛏ Fast Castle
35 1,830 10:05 15:08 36:43 ⛏ Fast Castle
31 1,602 11:15 15:04 32:31 ⛏ Fast Castle
26 1,345 10:07 14:53 29:40 ⛏ Fast Castle
23 1,194 10:58 16:38 27:47 ⛏ Fast Castle
23 1,214 9:52 16:28 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,855 40,910 16,975 1,200 101,940 105,272
46,715 19,235 14,060 2,435 82,445 84,366
35,530 17,050 18,460 2,250 73,290 92,304
25,395 16,420 17,720 1,670 61,205 71,717
22,095 20,185 11,100 4,510 57,890 59,336
16,850 22,340 10,815 2,900 52,905 73,645
22,050 24,510 3,560 2,550 52,670 57,704
14,345 14,290 15,110 845 44,590 47,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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