AoeStats
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Black Forest

507851318Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 55m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Slavs · Poland
1333
+13
🇸🇪 Chinese · Sweden
1324
+13
🇺🇸 Saracens · United States
1306
+14
🇳🇱 Bengalis · Netherlands
1258
+16
🇬🇧 Ethiopians · United Kingdom
1282
-15
1278
-15
🇦🇷 Malians · Argentina
1268
-14
🇫🇮 Berbers · Finland
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,636 13:39 17:34 36:27 ⛏ Fish Boom FC
42 2,335 11:39 16:47 32:34 ⛏ Fast Castle
39 2,155 12:52 30:21 37:41 ⚔ Fish Boom into Archers
38 2,093 11:39 27:17 38:22 ⚔ M@A into Fish Boom into Archers
29 1,644 11:56 16:54 31:58 ⛏ Fish Boom FC
27 1,525 12:29 16:30 34:46 ⛏ Fast Castle
25 1,404 13:14 23:26 36:07 ⚔ Tower Rush
19 1,041 11:32 18:13 34:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,380 23,790 20,150 3,205 85,525 108,932
37,970 22,193 22,990 1,815 84,968 102,660
26,045 30,761 11,935 2,325 71,066 77,061
26,620 22,311 14,490 5,825 69,246 77,606
28,400 17,925 18,545 2,945 67,815 69,680
13,850 28,494 20,885 4,145 67,374 95,286
29,380 27,887 7,160 1,505 65,932 81,965
19,275 19,308 4,280 1,545 44,408 46,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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