AoeStats
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Arena

507841201Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 54m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1361
+13
🇨🇱 Malay · Chile
1345
+14
🇺🇸 Poles · United States
1306
+15
🇦🇷 Bohemians · Argentina
1284
+16
🇧🇪 Slavs · Belgium
1308
-15
🇨🇿 Bohemians · Czechia
1300
-15
🇬🇧 Wei · United Kingdom
1281
-14
🇨🇿 Turks · Czechia
1277
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,607 11:23 15:14 32:15 ⛏ Fast Castle
41 2,237 10:29 14:24 27:22 ⛏ Fast Castle
39 2,092 10:19 14:27 30:49 ⛏ Fast Castle
35 1,910 10:10 14:59 — ⛏ Fast Castle
33 1,764 8:28 23:30 35:11 ⚔ Towers FC
33 1,810 12:23 16:20 31:01 ⛏ Fast Castle
33 1,812 10:45 16:16 40:20 ⛏ Fast Castle
22 1,178 11:53 23:05 32:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
47,260 21,020 19,745 2,150 90,175 99,316
32,685 38,425 14,415 2,150 87,675 100,534
20,175 29,340 18,995 2,800 71,310 113,543
22,090 27,638 14,390 3,530 67,648 90,705
30,150 28,685 5,835 1,855 66,525 80,976
29,720 17,620 17,055 1,400 65,795 70,028
15,665 13,682 3,425 2,195 34,967 44,885
11,370 14,550 2,300 1,410 29,630 30,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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